The Future Of Learning

The future of learning: squint a little, and it’s not so hard to imagine.

Should Colleges Judge Social Media Presence for Admissions?

Should Colleges Judge Social Media Presence for Admissions? by Paul Barnwell, Teacher of English & Digital Media This post has been updated and republished from a previous publishing Pretend for a moment you are a college admissions officer at a prestigious institution. Facing a large stack of applications, the shuffle of papers and pecking of keyboards resonates […]

Tags: ,

Read more

An Innovative Learning Model: How To Sync Your Classroom

An Innovative Learning Model: How To Sync Your Classroom by TeachThought Staff In just the last decade, the image of technology in the classroom has shifted from rows of desktops in a dedicated computer lab (all facing the same direction) to one where a variety of different devices coexist, often uneasily, in and out of […]

Tags: ,

Read more

A Simple Acronym For Encouraging Digital Citizenship

A Simple Acronym For Encouraging Digital Citizenship by Terry Heick Update: I’ve published this graphic twice now–two years ago with the original CC-licensed image, and this posting with an image that we created (that added an idea to the original), and both times I’ve received scolding emails (more than one) about the ‘irony’ of our […]

Tags:

Read more

A Post-Progressive Education: 15 Statements To Shape Your Teaching

A Post-Progressive Education: 15 Statements To Shape Your Teaching by Terry Heick We have for years now sought to be progressve; Let us instead seek a ‘post-progressive’ era of learning. ‘Progressive’ as a description of a ‘way of doing things’ immediately suggests the existing, non-progressive ways. That is, it’s a comparative term and immediately in […]

Read more

Create The Learning Environment You Want Using Virtual Reality

Create The Learning Environment You Want Using Virtual Reality by Bryne Stothard, Frankfurt International School, Germany I have wonderful memories of my high school Chemistry teachers. As a teenager in the 1990s in Britain, I have memories of them using science to blow things up, inadvertently set fire to themselves or (even better) getting our […]

Read more

12 Examples Of Gamification In The Classroom

12 Examples Of Gamification In The Classroom by Ryan Schaaf & Jack Quinn Everyone loves games. Albert Einstein himself indicated they are the most elevated form of investigation. He knew games are avenues for something deeper and more meaningful than a childish waste of time. Games promote situated learning, or in other words, learning that occurs in […]

Tags:

Read more

Top