What Is Genius Hour? An Overview For The Classroom
Genius hour is an approach to learning where students are guided by their own interests, background knowledge, and curiosity to learn.
What Is Genius Hour? An Overview For The Classroom Read More
Genius hour is an approach to learning where students are guided by their own interests, background knowledge, and curiosity to learn.
What Is Genius Hour? An Overview For The Classroom Read More
Some projects will clearly take longer than you have available, others are too large in scale or rely on the involvement of too many people.
The Genius Hour Design Cycle: A Process For Planning Read More
What’s it like teaching with Genius Hour? Students accustomed to being told what to do, when, and how can feel uneasy without ‘assignments.’
7 Pros & Cons Of Teaching With Genius Hour Read More
Genius Hour in the classroom is driven by curiosity. Critical principles include inquiry, purpose, socialization, and design.
Genius Hour In The Classroom: 6 Principles Read More
Mashing Genius Hour With Project-Based Learning by Dawn-Casey Rowe, Social Studies Teacher & Learnist Evangelist “Miss, it’s reading period,” one
Mashing Genius Hour With Project-Based Learning Read More
From genius hour to scripted curriculum, this model acts as a framework to illustrate how to teach through play.
How To Learn Through Play: A Spectrum For Teachers Read More
Some of the most popular trends in education include Social-Emotional Learning, blended learning, and sustainable teaching.
30 Of The Most Popular Trends In Education Read More
A Dictionary For 21st Century Teachers: An ongoing index of emerging learning models, theories, and technology for progressive teaching.
The TeachThought Dictionary: Learning Models & Technology Read More
Learning Theories, Models, and Technology: A Dictionary For 21st Century Teachers by Terry Heick and TeachThought Staff Purpose: Improving our chance
Search And Explore Ideas, Learning Models, & More TeachThought We help teachers understand and integrate learning models (e.g., project-based learning)