KPCB notes the re-imagining of education from classrooms, lecture, and reading materials to interactive, online, accessible by anyone anywhere anytime.

โ€œFrom learning by listening to learning by doingโ€ฆeducation and learning will become as much fun as videogames,โ€ said Bing Gordon. โ€œWe call it โ€˜full body learningโ€™.โ€

Meeker concludes, โ€œThe cycle of tech disruption is materially faster and broader than prior cycles.โ€

On โ€œUSA, Inc.,โ€ Meeker says thereโ€™s, โ€œa lot to be excited about in tech, a lot to be worried about in other areas.โ€

  1. Nearly ubiquitous high-speed wireless access in developed countries
  2. Unprecedented global technology innovation
  3. Ultra competitive markets for mobile operating systems + devices
  4. Broadly accepted social +interest graphs/information transparency
  5. Fearless (& connected) entrepreneurs
  6. Difficult โ€˜what do I have to loseโ€™ economic environment for many
  7. Available (& experienced capital)
  8. Fearless (& connected) consumers)
  9. Inexpensive devices/access/services (apps)
  10. Ability to reach millions of new users in record (& accelerating) time
  11. Social emerging as starting distribution point for content
  12. Aggressive (& informed) โ€˜on my watchโ€™ executives at โ€˜traditional companiesโ€™
  13. Unprecedented combo of focus on technology and design
  14. Nearly โ€˜plug & playโ€™ environment for entrepreneurs-marketplaces/web services/distributed work/innovation productivity tools/low startup cost
  15. Beautiful/relevant/personalized/curated content for consumers

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