5 Big Ideas Of The Google Chromebook
Google is taking this a step further with Chromebooks, a bold experiment that will test the strength of their gravity on the internet.
Google is taking this a step further with Chromebooks, a bold experiment that will test the strength of their gravity on the internet.
The statistics, news stories, and press releases continue to tell the tale: Educators, like consumers, are interested in tablet computing. And just as importantly – for better or worse – the powers that be with their hands on the purse-strings of educational spending are interested in tablets, too. Whether digital slates will ever truly replace…
Gamification is a trend that has gained momentum in industries from business to education. Often confused with game-based learning, gamification is simply the application of ‘game-like components’–also called ‘encouragement mechanics’–to a non-game entity. Offering a credit card color based on spending limits, or virtual badges for checking-in via social media, are both examples of gamification….
“8 Trends, 8 Opportunities, And 8 Concerns About Blended Learning” by Tom Vander Ark originally appeared on gettingsmart.com The directors of the International Association for K-12 Online Learning are an amazing group of system heads, school operators, philanthropists, and advocates. On Sunday we spent an hour discussing trends, opportunities and areas of concern for the rapidly world…
New Marlborough, Mass What are the ingredients for self-directed learning? Technology? “Grade-level” reading? Peer-to-peer collaboration? Project-Based Learning? A Montessori approach? What if it was simpler? What if it was just a matter of getting out of the students way? I’ve always found this a fascinating concept. As a classroom teacher, one (of many) important epiphanies…
Though we don’t often recognize it, chemistry defines nearly every element of our everyday lives. From the reactions that fuel the sun to the biology of our bodies to the technology in our gadgets, chemistry is at the heart of everything we do and is the central science that unites biology, physics, geology, astronomy, medicine,…
There are 10 strategies that offer state, district, network & philanthropic leaders some leverage in efforts to encourage deeper learning.
Here are 50 recreational apps to sharpen the mind, particularly after the school years wrap, and to fight off the encroach of stagnation.
In the following video from Digital Media Research Hub, Katie Salen discusses the role of play in learning.
The Common Core has emphasized the practical nature of education, and rightly so in many cases. As a result of its emphasis on practical education, for example, students are reading more non-fiction now in the elementary grades. Â This is a good thing, as reading non-fiction requires certain skills not required when reading fiction. Â The result…
Social learning has always been a staple of education since Piaget, Thorndike, Vygotsky, and countless others before them began exploring how people learn. At its most basic level, this idea can be reduced to the need to socialize thinking, and experiment through interaction, play, and authentic, self-driven performance. In 12 Tips For Supporting Social Collaboration Jane Hart from Center for…
Like thinking, reading in the 21st century is endlessly linked in an increasingly visible web of physical and digital media forms.Â
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