3 Hurtful Trends In Educational Technology–And How To Mitigate Their Effects

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Let’s play word association for a moment.

When you read the word teacher, what’s the first image that pops in your head?

How about school?

What about technology?

For me, technology is all about change. (I know that’s not really quite right when you consider the relative nature of technology and all of its definitions, but this is word association, not a Socratic Seminar.)
And with that rate of change comes challenges for all users–challenges that range from those consumer-based to those ecological in nature.

There is a downside to all this progress after all. Such as:

1. Proliferation

Device proliferation is a fancy way of saying that their are a lot of gadgets out there these days. So many devices from so many manufacturers that essentially do the same thing.

A lot of pencils, laptops, or Klondike bars are a good thing: thirty just slightly different tablets are not. This kind of proliferation puts tremendous strain on developer resources, district IT time, and educator mental energy. In addition there are brands within and across hardware and software, the two biggest in town being Android (Google) and iOs (Apple). Your Android (Gmail) email app may not work well with your fancy new Apple tablet, lacking notifications, badges, or even push functionality, while many of your Apple apps may not even be available on an Android tablet.

It’s one thing when projectors and smartboards start multiplying. A projector is a projector, and will likely work with almost any smartboard. But when more complex, more expensive pieces that are used directly by students begin to increase more in quantity than quality, trouble is brewing. Because consumer demand is so high, there are literally scores of desktop PCs, laptops, netbooks, iPads, smart televisions, smartphones–and now even ‘tweener phones that are either small tablets or big phones (Samsung calls theirs a “note”)–that each market themselves as indispensable.

And they’re all built for the same purpose: To allow for the consumption and production of digital media.

Mitigation: While it each piece of hardware may seem like a must-have, think not technology-forward, but learning backwards. That is, rather than thinking of all the cool tricks a gadget can perform, think of what problems or barriers there are in the learning process, and then look to which hardware pieces most dutifully fill that role.

Even if the choices aren’t sexy.

stevegarfield

2. Fragmentation

Fragmentation refers to different generations of software for the same operating system across devices.

For example, your average Android phone may come with 2.2, 2.3, 3.0 or 4.0 of the Google mobile operating system. This is usually an after-thought for end-users like you and I. But big-picture, this is a challenge for everyone, from those who make purchasing decisions in schools and districts, to those who use the devices day in and day out.

Imagine being an app developer and having to create programs that work (well) with not just one operating system, but sometimes up to a half-dozen, each completely customizable on by end users. (This, among others reasons, is why Apple limits such customization and fragmentation.)

With Windows products, this is less of an issue. Few schools and districts are still running Windows Vista, much less Windows XP or, (*gulp*) Me. Apple products are almost on all latest-generation iOS builds as well, though Boy Genius Report clarified that with iOS 6, Apple may finally have to deal with it as an issue, explaining “Apple’s impressive 3D Flyover feature and turn-by-turn voice navigation found within its new Maps app will only work on A5-powered devices, meaning the iPhone 4S, iPad 2 and the new iPad. To make matters worse, the iPhone 3GS doesn’t support FaceTime and it won’t be able to handle offline reading, shared Photo Streams, VIP lists or Flagged Smart mailboxes.”

The issue of fragmentation is significant on Android, with less than 10% of Android smartphones and tablets running the latest version of Android.

Mitigation: While laptops like Google Chromebooks make this a non-issue due to their cloud-based operation, the best way to mitigate the effects of fragmentation in your learning environment is to let students learn to work around the issue themselves, especially in BYOD-situations. This may sound like crude advice, but it’s a reality they’ve likely faced before, and is an authentic barrier they likely know more work-arounds for than you do.

3. Obsolescence

This threat is perhaps the most pernicious. While an issue for most products short of books and antiques, in the technology world obsolescence can not only cost money, but can threaten the quality of skill-building learners get with hands-on use. We buy our device, and expect it to age gracefully. We do not want to hear that the latest-and-greatest app won’t work on our generation iPad.

Whereas previous generations of technology had a habit of fending for themselves (e.g., typewriters, telephone, modern combustion engine), the modern technology industry has seemingly developed an odd desire to replace and cannibalize itself constantly. Giving users access to dated technology may be okay on a cognitive level, but presents several practical conflicts, including maintaining credibility with students.

Part of the issue at work is that mass market trends are bleeding over into the classroom more strongly than ever before. Stores and websites and operating systems and turtle-necked geniuses are peddling their wares to everyone at all times through social media and digital technology. Students show up in classrooms demanding the latest technology as a matter of both style and (perceived) function. While classrooms used to be ahead of the technology at home, any students with a recent Android or iPhone smartphone in their pocket has 75% of the potential of a functioning computer lab at school. In many ways, the tides have turned.

Mitigation: If there was an easy fix for this, landfills wouldn’t be full of old electronics. But among the simplest ways to mitigate the effects of obsolescence is to use web and cloud-based apps and software that are modest in their hardware demands–memory and processor speed, for example. This allows devices to be used longer while using latest-generation software (in app form) that work from browsers or smartphones. (No more waiting 5+ years between releases of Microsoft Word)

It can also be helpful to implement a BYOD policy, and like #2, help the learners find work-around to using old technology.

Image attribution flickr user stevegarfield

  • http://blog.karryondesigns.com TheKarryonBlogger

    I definitely agree with you that technology is advancing so fast it’s hard to give younger minds (even older ones in many cases) the security that what they’re learning is relevant. However, at the same time I personally feel that it can be used in a good way if done properly. For instance, if a student realizes that learning never truly ends and the fact that technology changes so fast helps then learn that, then I would have to say that is a good thing. Although, with the way it has been changing especially over the last 5 years it can giver them a false sense of security. They are learning things on a computer such as Win. Vista for instance, the next thing you know Win8 is on the market and many of the things that were familiar to students are now no longer valid. The only safety I see in this type of a trend is that young people, in many cases, are able to keep up with these trends on their own. Where the real problem comes in is when they believe that they have to have the absolute latest technologies to be able to function. When I was growing up we used our minds and that’s one thing I think many young people are beginning to forget today.

    • Terry Heick

      Great comment.

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  • PragatiChaplotJain

    Really liked the way you have explained how the pain points of mobile technology.

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