From Accountable Talk to interactive RAFT Assignments, podcasting to debate, there are countless alternatives to lecturing.
Teachers who effectively use technology in the classroom have one thing in common: They care more about learning than the tools that…
Students who are challenging–i.e. victims of disruptive childhoods–do not change overnight. They require time to grow.
When helping students design projects, I provide these kinds of prompts to help students see how texts, apps, and more can all…
Quality assessments seek to learn: what knowledge will I gain about my students’ mastery levels of standards by their answers to questions?
A mobile learning environment is about access to content, peers, experts, artifacts, credible sources, and thinking on relevant topics.
Gamified instruction uses the mechanics, engines, and underpinning strategies games use to encourage play to encourage learning.
Some projects will clearly take longer than you have available, others are too large in scale or rely on the involvement of…