What will students learn? The final step in the process to plan your STEAM program is to actually develop the curriculum.
(Sec. 4) NASA shall submit to Congress a specified plan to engage with K-12 female STEM students and inspire the next generation…
Here are ways teachers can use Post-it notes and other products to promote critical thinking in the classroom.
Although the American Association of University Women focuses on all of academia, closing the gender gap in STEM remains a priority.
Educators must reinvent their approach to accommodate the growing STEM-driven world, providing students with real-world applications.
The Sandbox is a game that allows students to directly interact with STEAM concepts by solving problems and responding to scenarios.