Curricula: Setting The Purpose Of Reading
Curricula: Setting The Purpose Of Reading Read More
Setting the purpose for reading is crucial as it provides focus and direction, guiding readers to engage actively with the text.
Curricula: Setting The Purpose Of Reading Read More
Setting the purpose for reading is crucial as it provides focus and direction, guiding readers to engage actively with the text.
6 Strategies For Dealing With ‘Difficult’ Students Read More
From building trust and relationships to cultivating responsibility, here are 6 strategies for working with your most ‘difficult’ students.
Where’s The Innovation In Education Coming From? Read More
Where is the innovation in education coming from? What are its current levels of innovation? What might possibly disrupt it in the future?
30 Examples Of Assistive Technology In The Classroom Read More
Examples of assistive technology for the classroom include sip and puff systems, enlarged keys keyboard, and signaling devices.
A Brief History Of Gamification In Education Read More
The term ‘gamification’ first gained widespread usage in 2010 referring to incorporation of social/reward aspects of games into software.
The Definition Of A Digital Footprint Read More
Today, any definition of digital prints should include advanced algorithms, big data, location data, and new global privacy laws.
UPDF: An AI-Powered PDF Editor Read More
The wide range of tool palettes in UPDF helps teachers highlight and annotate. Users can also remotely grade assignments and leave comments.
15 John Dewey Quotes On Education, Experience, And Teaching Read More
Among the more popular John Dewey quotes? “We do not learn from experience… we learn from reflecting on experience.”