The Real Problem With Multiple-Choice Questions
The real problem with multiple-choice questions isn’t assessment design as much as it is function and tone–and these things matter.
The real problem with multiple-choice questions isn’t assessment design as much as it is function and tone–and these things matter.
Perhaps it’s time to explore a radical but common sense notion: maybe we don’t understand how reading comprehension develops over time.
Bruner believed that when children start to learn new concepts, they need help from teachers and other adults in the form of active support.
This doesn’t mean we won’t teach math or reading in the future. However, we might reframe what we teach and how and why we teach it.
You can’t strictly cause curiosity, enthusiasm, or affection but you can play a critical role and helping them grow.
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.
This model is built around the concept of self-knowledge–better understanding one’s self and that to inform one’s interactions with the world.
Understanding how to flip your classroom is like anything else you do: understand the goal, choose an approach, and iterate over time.
Adaptive computer-based testing slowly begins to replace one-size-fits-all assessment of academic proficiency.
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