13 Very Different Tools To Help Students Find Their Voice
Here are 6 different possibilities to help students find their voices, rom those text-based to artistic, dramatic to digital.
Here are 6 different possibilities to help students find their voices, rom those text-based to artistic, dramatic to digital.
Thanks to gamification on networks like Khan Academy, students can enjoy solving problems as they gain ranks and compete with one another.
What do we, as educators, do now that in 25 years we’ll look back on and shake our heads in embarrassment?
Curriculum Development: 6 Checks To Thoughtfully Connect Students & Standards by Tony Frontier A year from now, students around the country will be sitting at lunch tables talking about the new standardized tests they’ve taken. Removed from the politics and processes of these new tests, students will not talk about the development processes used by the PARCC or Smarter Balanced consortia. They will not talk about the merits…
50 Apps That Represent 50 New Ways To Learn by TeachThought Staff Modern learning is in a state of flux as it struggles to find out what it wants to become. Schools continue to merely “add on” learning, while technology strongly suggests new possibilities for inside and beyond the classroom. From learning simulations and mobile…
Oculus Rift is one of the pioneering virtual reality headsets originally crowd-funded and eventually purchased by Facebook.
What Is The Value Of Education? by Andrew Koved, fedu.org My whole life I’ve been in love with 2 in 1’s, pocket knives that have tiny tweezers and scissors, and using my phone for its myriad of uses other than being able to place calls. Heck, if they made a 15 in 1 waffle iron,…
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.
What kinds of ideas and characteristics do we associate with character? What contributes to its development? Can attributes be cultivated?
The challenge of how to fight for social change is the one of the questions that has plagued people throughout history.
3 Questions To Consider Before You Give A Test by Judy Willis M.D., M.Ed., radteach.com What should a test “do”? We know that tests limited to rote memorization are inappropriate when used as a primary source of grading or evaluation of understanding. However, that doesn’t mean it has to be that way–especially if they precede instruction and provide…
4 Pillars & 12 Standards Of Flipped Learning by Kari M. Arfstrom, Executive Director of the Flipped Learning Network Flipped Learning Defined 10 Common Misconceptions About The Flipped Classroom, by Kelly Walsh, offered some insight. As did Mike Acedo in his article titled 10 Pros And Cons Of A Flipped Classroom. The Definition Of The…
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