Why Worrying About Screen Time Might Be The Wrong Approach
While screen time certainly matters, focusing only on time is like developing a literacy program that focuses only on ‘minutes read.’
While screen time certainly matters, focusing only on time is like developing a literacy program that focuses only on ‘minutes read.’
In the Age of Information, data has moved from singular places (here and there) to infinitely plural realities.
From brainstorming ideas to streaming video, here are 12 of the best apps for collaborative learning in the classroom.
No matter what subjects we teach, there are ways to erase the lines between disciplines and create a dynamic, holistic learning environment.
Fundraising for a local cause is an important lesson in community activism and can lead to a sense of purpose for students.
Gradual Release of Responsibility is a strategy characterized by a sequence of learning activities that shift responsibility to the student.
If you want to be more aware of what gamification, these examples may be useful if for nothing else than to be more intentional in using it.
Differentiation is a rational approach to meeting the needs of students but actually making it happen in the classroom can be a challenge.
Learning strategies for modern pedagogy include crossover learning, computational thinking, and learning through argumentation.
Teaching strategies for student metacognition include modeling it, defining it, and clarifying how it helps them beyond the classroom.
The purpose of curriculum is to provide a mutual language to organize and communicate knowledge–and students inherit its implications.
A good question can open minds, shift paradigms, and force the uncomfortable but transformational cognitive dissonance that can help create thinkers.
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