Technologies influencing eLearning include social learning, video, adaptive algorithms, and microcourses and credentials.
I recently learned that Poïesis is etymologically derived from the ancient Greek term ποιέω, which means “to make.”
In this card game, makers make something based on selected cards in three categories: . thing or product, process, and population.
In an age of information abundance, learners can become empowered to access, reflect upon, and share knowledge they find valuable.
We can’t teach as fast as things change. Perspectives. Ideologies. Knowledge demands. Our collective cultural norms and biases.
What are things you should look for in today’s classroom? We’ve added related tools and opportunities to Sylvia Duckworth’s visualization.
Technology is ubiquitous, fluid, and a matter of human experience. The crafting of things for our own use is ongoing and ever-evolving.
Consider the ‘collaborative problem-solving’ framework to guide your design of project-based learning or learning in digital networks.