4 Simple Team Building Games
Here are four simple team-building games that provide opportunities for students to interact, engage, and create a team atmosphere.
Here are four simple team-building games that provide opportunities for students to interact, engage, and create a team atmosphere.
Twitter Hashtags In Education: The Complete Guide What is a hashtag? A word or phrase preceded by a “#.” How do hashtags work? Twitter can be a busy place with lots of tweets–and thus lots of “noise.” A #hashtag is a way to aggregate tweets that are appended with a hashtag. Picture it like a magnet that…
The Shift Toward New Learning Goals They start out in their English class with The Paperboy, a 1995 novel set in the southern United States that explores themes of betrayal, justice, and tolerance. Their goal, given by their teacher, is to uncover a truth about racism. While this part of the assignment–a multi-layered project–is teacher-directed,…
contributed by Juan Eduardo Leal Lara from Monterrey Nuevo Leon, Mexico. In recent years, entrepreneurship has become one of the fastest growing social phenomena in the United States. This economy accelerator results from the strong connection between government, industry, educational and research institutions. More now than ever, the entrepreneurship wave has touched all the segments of the working population….
Google is taking this a step further with Chromebooks, a bold experiment that will test the strength of their gravity on the internet.
The statistics, news stories, and press releases continue to tell the tale: Educators, like consumers, are interested in tablet computing. And just as importantly – for better or worse – the powers that be with their hands on the purse-strings of educational spending are interested in tablets, too. Whether digital slates will ever truly replace…
Gamification is a trend that has gained momentum in industries from business to education. Often confused with game-based learning, gamification is simply the application of ‘game-like components’–also called ‘encouragement mechanics’–to a non-game entity. Offering a credit card color based on spending limits, or virtual badges for checking-in via social media, are both examples of gamification….
“8 Trends, 8 Opportunities, And 8 Concerns About Blended Learning” by Tom Vander Ark originally appeared on gettingsmart.com The directors of the International Association for K-12 Online Learning are an amazing group of system heads, school operators, philanthropists, and advocates. On Sunday we spent an hour discussing trends, opportunities and areas of concern for the rapidly world…
New Marlborough, Mass What are the ingredients for self-directed learning? Technology? “Grade-level” reading? Peer-to-peer collaboration? Project-Based Learning? A Montessori approach? What if it was simpler? What if it was just a matter of getting out of the students way? I’ve always found this a fascinating concept. As a classroom teacher, one (of many) important epiphanies…
Though we don’t often recognize it, chemistry defines nearly every element of our everyday lives. From the reactions that fuel the sun to the biology of our bodies to the technology in our gadgets, chemistry is at the heart of everything we do and is the central science that unites biology, physics, geology, astronomy, medicine,…
There are 10 strategies that offer state, district, network & philanthropic leaders some leverage in efforts to encourage deeper learning.
Here are 50 recreational apps to sharpen the mind, particularly after the school years wrap, and to fight off the encroach of stagnation.