We’ve discovered a powerhouse of the best smartphone apps for teachers to put to work in the classroom and beyond.
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The process of visually capturing ideas with the iPad isn’t terribly complex. If you can think of concept-mapping, you’re halfway there.
The premise behind games is that they allow players to experience simulations that can elicit the responses in the brain as actually doing the activity.
This presentation explores some of the ways how technology can disaggregate text, from the now familiar word clouds to complex visualizations.
A solution for some schools has been BYOD: Bring Your Own Device to the classroom for teaching and learning.
From Portal 2 and Sim City to Animal Crossing and Red Dead Redemption, these games are compelling primary learning resources.