The Difference Between Gamification And Game-Based Learning
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.
A ‘real-world’ assessment is meant to focus on the impact of one’s work in real or realistic–and often ‘messy’–contexts.
The definition of a Flipped Classroom is to preview new content at home & practice it at school where teachers & peers are available to help.
Whereas differentiation is about adapting a curriculum, personalized learning involves adapting and creating a curriculum.
Backchanneling allows students to use collaborative note-taking, ask questions, share notes, and more in real-time without ‘disturbing’ the class.
What Is The Definition Of Global Learning? Globalization. Definitely not a high-interest topic. For every person reading this quick preview, probably 18 more skimmed right past, busy trying to survive right here, right now. This makes sense. Even when it does get attention, it is often bursting with rhetoric and emotion—discussed in tones of enthusiasm…
Sexting could be defined as the process of sending any communication that relays sexual desire or intent. It’s not limited to nude images.
This chart from Barbara Bray & Kathleen McClaskey clarifies some of the other differences between differentiation and personalized learning.
With HyFlex blended learning, students can choose whether they want to take classes online, in the classroom, or both.
In the 21st century, new literacies are emerging and digital media forms allow communication to be more nuanced than ever before.
Modern access to information and learning platforms make self-directed learning more accessible–and powerful–than ever before.
Proficiency-based grading is significantly different from the letter-grade system that most parents grew up with.
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