The TeachThought Podcast Ep. 131 Balancing Screen Time And Digital Media With Real Life
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The TeachThought Podcast Ep. 131 Balancing Screen Time And Digital Media With Real Life

The TeachThought Podcast Ep. 131 Balancing Screen Time And Digital Media With Real Life Drew Perkins talks with Anya Kamenetz about her new book and the issue of balancing the use of digital media and screen time with our children and students. Links & Resources Mentioned In This Episode: anyakamenetz.net @anya1anya Listen and subscribe on: iTunes…

This Is One Of The Best Games To Teach Social Studies
Technology

This Is One Of The Best Games To Teach Social Studies

 This Is One Of The Best Games To Teach Social Studies by Terry Heick Title: Civilization VI Platforms iPad Microsoft Windows Steam (The Windows version/Amazon link is an affiliate link–read more here, but the short version is that we could earn some paltry % of anything you buy, so if you want to make sure Amazon,…

10 Specific Ideas To Gamify Your Classroom
Teaching

10 Specific Ideas To Gamify Your Classroom

10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work,…

The Complete Updated List Of Backwards-Compatible Games For Xbox One
Technology

The Complete Updated List Of Backwards-Compatible Games For Xbox One

The Complete Updated List Of Backwards-Compatible Games For Xbox One by TeachThought Staff What is a ‘backward-compatible’ game? In short, a backward-compatible game is a game from a previous version of a video game console that is also playable on later versions. Since video game consoles change significantly between versions (between the PlayStation 3 and…

On Student Engagement: How To Be As Interesting As A Video Game
Learning

On Student Engagement: How To Be As Interesting As A Video Game

On Student Engagement: How To Be As Interesting As A Video Game * How Video Games Have Mastered Learning Engagement Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason than understanding isn’t simple. Gamification and game-based learning (which are different, by the way: the former…

3 Examples Of Game-Based Learning: Actual Stories From The Classroom
Learning

3 Examples Of Game-Based Learning: Actual Stories From The Classroom

3 Examples Of Game-Based Learning: Actual Stories From The Classroom by Ryan L. Schaaf There is a difference between gamification and game-based learning. Game-based learning is, in short, learning through games. Using games in the classroom is an exciting proposition for educators that are interested in placing their pupils in the center of their own learning. After…

A Video Game-Themed Student Interest Inventory For Elementary Students
Teaching

A Video Game-Themed Student Interest Inventory For Elementary Students

A Video Game-Themed Student Interest Inventory For Elementary Students by TeachThought Staff Curricula: You can download a ready-for-student version of this student interest inventory for free on the TeachThought TpT page. Why Use A Student Interest Inventory? The purpose of this inventory is to help children at the elementary age express themselves by itemizing their…

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