What Video Games Teach
In his book, Outliers: The Story of Success, Malcolm Gladwell hypothesizes that 10,000 hours of practice at something makes someone an expert, …
In his book, Outliers: The Story of Success, Malcolm Gladwell hypothesizes that 10,000 hours of practice at something makes someone an expert, …
What Is Badgestack? Whether you call them microcredentials, trophies, or badges, the idea of documenting progress and making trends visible …
Badgestack Is An Open-Source Tool For Gamifying Learning Read More
Of the nuances that make Learnist a powerful tool for learning, the most critical may be how it emphasizes the learning process itself.
The premise behind games is that they allow players to experience simulations that can elicit the responses in the brain as actually doing the activity.
Ever heard of Inanimate Alice? Understand what all the fuss is? If the answer is “no” to either, take a gander here.
Traditional goals—(winning)—are replaced by a self-selected, self-paced, and even artistic expression of the interaction with the game.
From Portal 2 and Sim City to Animal Crossing and Red Dead Redemption, these games are compelling primary learning resources.