From The Editor: What’s Happening At TeachThought
The focus on critical thinking, learning models, and thought leadership is remaining, with a goal to grow strong teachers.
The focus on critical thinking, learning models, and thought leadership is remaining, with a goal to grow strong teachers.
What Classrooms Can Learn From Reality Shows by Barry Saide and Kevin Parr Most of our classrooms do not mirror the reality television show ‘The Voice,’ but maybe they should. ‘The Voice’ is a reality TV series in which contestants have blind auditions to see if one of the celebrity music artists pick them…
As the world’s largest 3D printing community, Thingiverse encourages everyone to create and remix 3D things, no matter their expertise.
Report Details Continued Inequity In Education by TeachThought Staff From a press release OAKLAND, CA (October 28, 2015) The Education Trust – West today released “Black Minds Matter: Supporting the Educational Success of Black Children in California,” which examines how the nearly 1 million Black youth in California are faring from preschool through college and…
To get an idea of what it’s like to solve a Rubik’s Cube on a desktop, you can check out Google’s Rubik’s Cube.
Accessibility for teachers to interact is a big part of how and why educators–both within and across schools–can collaborate with one another.
As a self-directed approach to learning, heutagogy is underpinned by the assumptions of two key philosophies: humanism and constructivism.
Fine-Tuning Education Won’t Work: How To Escape Education’s Death Valley by TeachThought Staff Ed reform, as it is, depends on iteration. Minor adjustments. Step-by-step. A linear process. In general, we create initiatives that we hope will yield desired results, and measure their effectiveness with tests. This, at best, gives us program-based, test-measured improvement. But improvement of…
More than 10 million educators and students across the globe use Google Apps for Education to teach, learn, save time, and stay organized
Minecraft creates a digital sandbox for players to create, design, and publish thinking, but it also can be used to create other video games.
Advances in technology have enabled brand new ways for students to get experiential learning experiences in the classroom.
A Visual Cheat Sheet For Education Technology by TeachThought Staff Keeping up with technology is impossible, even for blogs like Mashable, Engadget, and Techcrunch that do it for a living. Moore’s Law and all. And lately, education has had its share of innovation, whether it’s showing up in your local public school/K-20 classroom or not. Combine the…