Curriculum Planning Tips For Any Grade Level Or Content Area
By exposing students to critical content over and over again in increasingly complex ways, spiraling is a flexible and potent curriculum mapping strategy.
By exposing students to critical content over and over again in increasingly complex ways, spiraling is a flexible and potent curriculum mapping strategy.
No longer does the teacher need to be only responsible for ‘covering’ content, a practice that often feels like climbing the down escalator.
From using levels and and progress bars to badges and rewards, here are ten strategies to make learning feel more like a game.
25 Predictions I Made About The Future Of Education by Terry Heick Originally published Dec 22, 2012 Preface: I talk a lot about the future of learning, and sometimes it’s fun to go back and look to see how off I was about some things while getting lucky and being a little less wrong about…
Gamify your classroom with challenges, feedback, levels, creativity, and rewards to motivate students to learn, and master concepts.
From Accountable Talk to interactive RAFT Assignments, podcasting to debate, there are countless alternatives to lecturing.
Gamified instruction uses the mechanics, engines, and underpinning strategies games use to encourage play to encourage learning.
A good start toward engaging students is to meet the student on their own terms using ideas, evidence, and language credible to them.
In short, a backwards-compatible game is a game from a previous version of a video game console that is also playable on later version.
There are new options for learning and the most innovative don’t have the word ‘school’ in them. As new options emerge, how should education respond?
Helping students fail is about thinking like a scientist, farmer, designer, or CEO–failing gives the data needed to proceed.
Here, colleagues share their experiences with incorporating game-based learning into instruction and reflecting upon the outcomes.