Teaching Disruptively
Teaching disruptively helps create learners who ask the right question at the right time for reasons that matter to them.

Teaching disruptively helps create learners who ask the right question at the right time for reasons that matter to them.

When rethinking learning loss, we should consider ‘transferability’ of knowledge to student life.

These sites, tools, and apps can save teachers time by allowing them to create simple quizzes and collect feedback from students.

Ambition precedes curiosity. Without wanting to change or grow, curiosity is simply a momentary neurological reaction to stimuli.
Connectivism is similar to constructivism. The difference lies in networks; rather than supplemental, they are primary sources.
Good candidates for game-based learning games include Portal 2, Civilization VI, Democracy 4, and Assassin’s Creed Museum Tour.
Reading strategies useful in every content area include Questioning the text, Visualization, and using Context Clues to infer meaning.
Critical thinking is the suspension of judgment while identifying biases and underlying assumptions in order to draw accurate conclusions.
Data can be boring. Brightening it up with images and other data visualization tools can make inaccessible information easier to digest.
Humanistic knowledge focuses on studying human experiences, values, and cultures.

The 40/40/40 rule: What’s important that students understand for the next 40 days, for the next 40 months, for the next 40 years?
“We’ve always done it this way” is one of the most dangerous phrases we can use—and this danger extends to education, as well.

It’s never really over, and rather than maddening, this is indicative of a trend seemingly encouraged by the digital universe we all duck our heads into each day.

Project-based learning is popular because it can function as a frame for everything else that teachers already plan for and want for their classrooms, from improved student engagement to critical thinking,