At TeachThought, we love learning through video games, and Civilization VI is one of our favorite games to learn with and through.
We’re blown away by Civilization VI’s complexity, scale, and potential as a tool for teaching social studies.
In short, a backwards-compatible game is a game from a previous version of a video game console that is also playable on…
Here, colleagues share their experiences with incorporating game-based learning into instruction and reflecting upon the outcomes.
The purpose of this interest inventory is to help children at the elementary age express themselves by itemizing their favorite things.
Examples of gamification include additive grading, using levels of progress, creating learning badges or trophies to include, and more.
In your lesson design, give students something accessible. Playful. Something that is simple to use simply but complex to use with complexity.
Learning objectives that ask students to assemble and integrate data are well-suited to the capture and find aspects of Pokémon Go!