The 21st Century Brain For 21st Century Learning In the video below, Judy Willis explores how we might create a …
From designing and documenting to publishing, drawing, and publishing, here are 23 ways to use the iPad for project-based learning.
Here are 4 distinct areas of instruction and instructional design that can help frame the concept of integration in an iPad-ready classroom.
Thoughts On Globalizing Education by Terry Heick While ideas of “dissolving borders” and “creating transparency” are tempting, accessible, and powerful, …
The premise behind games is that they allow players to experience simulations that can elicit the responses in the brain as actually doing the activity.
Traditional goals—(winning)—are replaced by a self-selected, self-paced, and even artistic expression of the interaction with the game.