A Learning Framework For Augmented And Virtual Reality
This Augmented and Virtual Reality framework explores Extended Reality, a term used to describe AR, VR, and realities on the spectrum.
This Augmented and Virtual Reality framework explores Extended Reality, a term used to describe AR, VR, and realities on the spectrum.
Problem-solving and critical thinking are both skills and habits that allow students to apply and transfer academic knowledge into the real-world.
What’s the difference between projects and PBL? In PBL, the focus is not on projects but the process of learning through projects.
We’re sharing 75 questions students can ask themselves that can guide their thinking and awareness before, during, and after your teaching.
From curriculum maps and report cards to metacognition & field trips, here are some examples of what technology can replace in the classroom.
From voice and choice to global collaboration and opportunity, there are many ways to empower students in the modern classroom.
Technology in classrooms can often allow students with special needs to learn without a special curriculum.
In the first stage of curiosity, students are primarily concerned with procedural knowledge: What they’re supposed to do and how.
Math jobs from engineering and meteorology to financial planning & research are increasing as technology deepens its cultural relevance.
These individuals have cemented their place as forces of educational change by being outspoken advocates and leaders in innovation.
What happens when, after demonstrating mastery of every standard we can think of, students are exceptional at absolutely nothing?
Understanding the impact of technology on curiosity suggests that we first understand the role of curiosity in the learning process itself.
End of content
End of content