Bad News: A Game About The ‘Success’ Of Fake News
This (simple) game helps students understand how fake news works, why it becomes popular, and its central mechanics and trends.
This (simple) game helps students understand how fake news works, why it becomes popular, and its central mechanics and trends.
The goal of the model isn’t content knowledge (though it should produce that), but rather something closer to wisdom–learning how to learn.
Benchmark Assessments, Peer Assessments, and Student-Led Conferences are among other alternatives to report cards in school and the classroom.
If studying harder is the problem, one solution could be studying smarter through active retrieval.
A critical issue is not a lack of creativity but a response to limited mental bandwidth.
Practicing critical thinking at home–in their ‘native environment’–is a useful strategy to build their cognitive muscles.
Learned helplessness occurs when repeated failures lead a person to believe they have no control over outcomes.
For students who are employed, online learning can create balance instead of conflict.
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According to Vygotsky, learning and development are inseparable from the social and cultural contexts in which individuals participate.
The feeling that I get observing students learning for themselves and assuming ownership of their experience is pure joy.
Explore how teachers use AI as a true instructional partner—improving differentiation, feedback, assessment, workload reduction and student engagement through real, proven classroom scenarios.